Digital Graphics, Brand Design & Visualization

VR and AR

When Apple first released its QTVR technology, I got very interested in surround video. I was in a think-tank by Dr. David Ripley (who wrote Intel’s Inteo codec) from which the ideas went into a 3D spatial plotting device, and eventually into the seamless spherical stitching device made by iMove and used by the military in drones.

I worked with local photographer Stephen Ingham to integrate ‘spins’ into web sites, of both photographed and rendered objects and environments, and adding interactivity and data overlays.

I also started using catadioptric mirror devices for live surround video capture. Then an idea to modify the device from 2D to 3D hit me. So in 2000, I conceived and invented the first (and yet only?) stereo-catadioptric lens. Then, working with Tektronix waveform patent-holder, Brian Batson, we created an interpolation algorithm as proof of concept. It worked.

For a time before the dot-com crash, I courted Hewlett Packard to investigate my device as visual and depth-sensing Bluetooth interface for consumer home device control. Today this concept is at the center of attention in technology, and is coined ‘Augmented Reality’.

Here are some projects below where I implemented Virtual or Augmented Reality:


Veing Corporation

Bullwinkle’s Fun Centers

Lee Eastman Furniture

California Highway Patrol – Domestic Violence Training

Macro Systems Virtual Dealership


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"Simplicity is the ultimate sophistication." ~Leonardo Da VinciCliff Schinkel Design